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Really good interview with George W Bush in Newsweek: "'America is under attack.' I'm trying to absorb that knowledge. I have nobody to talk to. I'm sitting in the midst of a classroom with little kids, listening to a children's story... and I realize I'm the commander in chief and the country has just come under attack".
Fink "is a project that wants to bring the full world of Unix Open Source software to Darwin and Mac OS X". Software packaged up and ported to OS X, with a policy to avoid interference with the base system. Looks very good. [Update: Very easy to use, installs things in polite places. Recommended.]
Watch my new iBook on my cam. Because you know you want it. You dirty bastard.
Could be useful: a command-line rhyming dictionary.
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's Law".
And... breathe. My personal gestalt hasn't been integrating terribly well over the last week (or more). And what's that literary device whereby the inner state of being is reflected by the environment as a whole? So much for holidays. Talk about journey of discovery. Talk about dog shit. Talk about being on my own in a house.
And another thing: In the long-time limit, there is no redundancy in nature. There is no it doesn't do anything, it's just to look good in the real world. It's all there to feed the gestalt baby.
(All my going on about nature, evolution, interfaces and so on isn't some thinly veiled commentary on the complexities, to-and-fro-ness, loopbacks and meaning in my life, by the way. I am just going on about nature, evolutions, inferfaces. And so on.)
Okay, given that questions and audience participation are the flavour du jour, here's one for you: Given I have a rather large number of items each associated with a vector of high dimension, does anybody know the algorithm to perform Principal Component Analysis on my dataset to get a the principal components themselves, and b the positions of my items in principal component space? I've been hunting on the www, but nothing's jumping out. Tell me?
The new BBC2 idents are -- well. What is it with purple and gold? It's not a colour combination with any kind of resonance. It's interesting that the new trailers divide down the middle and don't centre everything, as they used to, but the "BBC TWO" purple box is just ugly. It'll be interesting to see where they go with it though. (See also: old BBC2 idents.)
"The desktop is dead," says David Gelertner in The Next Computer Interface [via blackbeltjones]. Various other concepts are covered, all coming from the basic idea that the desktop/filing-system metaphor is limiting and outdated. Two of the products mentioned are: Gelertner's Scopeware, a browser-based piece of software based on the Lifestreams model; and, Star Tree, a way of navigating/viewing the web using nodes and arcs.
Naturally, I've been thinking about this.
Although I think the filing cabinet model is dated and not suitable to the way we store documents on computers, from a UI point of view I believe it's extremely strong due to its rigid map component. The brain is very good at analysing and remembering terrain. I've noticed this particularly moving from Mac OS 9 (strong spatial desktop UI) to Mac OS X (weak spatial desktop UI) and it's a significant difference.
So, let's decouple the two parts of the filing system: The storage system is nonsense. We've got a computer -- the computer should be the secretary and do the filing. Finding documents/information is a human job and we should keep the interface to do that, namely the spatial desktop. The human should influence/construct the filing layout; the computer should file information appropriately based on past behaviour which can be derived from either which documents are where, and what the folders mean. Oh, of course: folders are dynamic search results, not just buckets. What I'm saying is that like documents should accrete near like documents, in the corners of your file system, in the same way my pens "naturally" tend to end up on the right hand side of my desk (because I'm right handed). Whenever I want a pen, there's one to hand because I used one there last time! That's important.
The other big point is something that both these systems are reaching towards but I don't think has been explicity mentioned. A computer monitor is replacing all our senses when interacting with the universe on the other side of the LCD. We're left with sight (in most cases) and a very crippled form of it; real vision doesn't work by having everything you see commanding equal attention. Computers aren't even as good as books here -- you haven't even got that contextual "how many pages are left" sense. We're building from the ground up.
What is needed is peripheral vision. This may or may not couple with zoomable interfaces, but it does enforce one technology constraint and one UI constraint. Firstly, that the computer needs to be capable of finding contextual and associating information and displaying it in a way that making it clear said information is secondary. Maybe when looking at an email, associated emails glow or the folders they're in appear "well trodden". Maybe you can overhear IM conversations [cheers Phil G]. Maybe the bottom left of your screen is dedicated to your contact-information-memory, and contextual information about everyone mentioned on the screen is displayed in that portion. Remember everything has to be rebuilt here: your reality associations layer, tunnel vision, concentration.
The second point: To make this metaphor clear, we have to lose action-at-a-distance. Menu bars don't work in this model. Seeing bold text, you should look closer and see buttons, levers and handles on it that affect its weight, or typeface. Or maybe you can pick up a tool to influence the text, and carry it with you, but if the cursor is your point of concentration, your centre-point of tunnel vision, you shouldn't be affecting items miles away by an action in a menu option. It's a rigidly enforced box model we need. Boxes can choose what boxes they contain, and boxes have their own behaviour and can decide what to do based on their context. But boxes can't dictate what happens outside them. Generally, that's not how the world works.
We need high-level concepts about how the universe works here, to emulate them on the screen. Systems are systems afterall, and I think our metaphors so far have been slightly too parochial.
Evolution and nature | Of course, the model of evolution as being driven by environmental change is too simplistic. A better model would incorporate more of the give-and-take of nature. A species in adapting to its niche adopts some other unnecessary characteristic as a side-effect, thereby changing its niche. The species will not be perfectly adapted to its new niche, which will drive further change.
The point is this: A [a species] figures out/ evolves a way to take advantage of [extract energy from] B -- B being either another species, or "everything else" a.k.a. "the environment". The niche for B has therefore changed; a successful B will evolve a way to take advantage of A, changing the relationship from a parasitic one to a symbiotic one. Successful Bs are the only kind there are, given time. (This symbiotic relationship can be viewed as a curious kind of altruism. Seeing A do something that helps B, ask: how is A feeding off B?)
There are no parasitic relationships. How? Because the environment is not static, it's just everything else. (In an entropy diagram we would refer to A as the system, and B, the environment, as the surroundings. It's a convenient line to draw for certain arguments, but not a real one.)
I did a portrait of Es, my girlfriend. Um. I hope she doesn't mind.
Es updated the Roast Dinner HOWTO, and I added some photos. This is my public service contribution for people that don't come from the womb fully able to cook. People like me, in fact.
Digital Time Machine Spec: "Buy some time. Then re-sell it at a profit". Or, How To Get Even More Ads on Television. Wow, the system really will stop at nothing.
Ooh, lookee. Since the Upsideclone has started voting on submissions using a little webapp, the coming-up queue can be seen online. There are actually a couple more articles than that pending, but they were voted on without using the patent-pending upsideclone groupware charn casting uberplation.
To do: Put a prettified version of that page at the bottom of the upsideclone.com front page. But that's for later. Step by step.
If you go to StopEsso you can read about how Esso is contributing to global warming, and how they're refusing to do anything about it, even campaigning against the Kyoto Protocol. You can add your voice against them, if you like. Find your nearest Esso station, boycott it, be counted, and get them to change. (The tally is currently 12151. You're not alone.)
And: slap a ?howmany=1 on the end of the RSS feed url to get only the latest article.
idea a day where ideas are free.
Y'know, it'd be good if somebody submitted an article to the Upsideclone (creative writing. Submissions to firstname.lastname@example.org), because then I'd get to test the sparkly new anonymous voting system I just wrote.
And speaking of which I've just re-read Kevan's recent Upsideclone, particularly the line "Assemble a large enough community, and watch the emergence of the blindly, destructively selfish; enough of them to systematically burn that community's bus-stops to the ground." And I wonder-- what size does a community have to reach before it can start spawning other communities, where the value spread is so large that at the edges it becomes destructive to the source? And do members of the community have to discover the values for themselves, because the reason for these values cannot be communicated because of the complexity exchange limit? And if we understood this better, if we applied some knowledge of game design to (say) local government, to make each level involving and exciting, could we get more people involved, being stakeholders?
And what is this crazy value "involvement" that I think is such a good thing? Fucking sustaining-society meme isn't it. I'm having my objectivity leeched away by ten thousand years of human civilisation. I don't stand a chance.
The world changes in two ways: Inevitably and stubbornly over decades, centuries, millennia; and, suddenly, without warning, events bubbling up to affect history. Both happen. Both have always happened. The story of the human race is a mix of the cogs slowly grinding and punctuated equilibrium.
If you're feeling particularly caught up in the grand sweep at the moment, you could do worse than read Last and First Men by Olaf Stapledon. It's a history of the next two thousand million years of humanity, and one of the most relentless, numbing books I've read. Very good, but I suppose probably not what you need in these Troubled Times. Or is that Dark Days?
Well, I saw it yesterday. </gloat>
If you haven't read it already, this week's Upsideclone, Do Not Stand Forward Of This Notice (by Kevan Davis) is really good.
Advanced Sexual Techniques. Obscene. Funny. Requires practice.
Flight Club. Java. Game. Good fun.
[if this post works, then my server's working okay again.]
Anti-Dolphin.org - Save our race. Know the truth. Good posters in the propaganda section.