2005-03-16 From the Classroom Phone as Platform, Clay Shirky, NYU http://conferences.oreillynet.com/cs/et2005/view/e_sess/6113 pacmanhatten: the urban grid and the game grid could be mated in interesting ways. gps: doesn't work in cities. you can't figure out which streetcorner you're on at an intersection. so they had a control room and each person in the room controlled a person running around the streets of manhatten, coordinated with two-way voice on the phones. [i really like the physicality of this. the running is the limit to the speed the game runs. thinking from this perspective, traditional pacman is really really stupid. the ghosts should just run faster, or the pacman should, or the pacman should smear out over the screen and consume all the pills at once. the pseudo-physicality of the game feels really contrived.] dodgeball: "the ex-girlfriend bug"--you couldn't break up with someone because you were still tied to them by foafs. so you need a way to denominate links. sending hugs: strip presence from messaging, and leave presence intact [like glancing] # Networked Objects at ITP, Tom Igoe http://conferences.oreillynet.com/cs/et2005/view/e_sess/6327 the ddos button, where people go out onto the streets for a protest, press the button, and that hits the website. many people doing it together is a ddos: exploring how we distribute responsbility in real space aswell as cyberspace. # Rendezvous in the classroom http://conferences.oreillynet.com/cs/et2005/view/e_sess/5985 Have instiki running on the teacher's computer. the kids in the classroom use rendezvous to see the website and work on it. at the end of the day, the teacher closes her laptop and the application goes away (so it's secure), and she can take the work home. http://www.schooltool.org/