2004-02-12 Networked Objects http://conferences.oreillynet.com/cs/et2004/view/e_sess/4834 (Tom Igoe) Physical computing - expanding the computer's ability to sense and respond to human physical expression http://itp.nyu.edu/tigoe/pcomp/ A typical project is building a flight simulator where you wear wings. and you have a tilt sensor on your back, and when you flap your wings, you fly over the landscape on the screen. networked objects = physical computer + networking environments need objects to connect them interesting devices. there's a clock. every 15s on the clock is another 1kb of email received. it's an analogue clock, a way of ambiently seeing how much email is coming in. [see this is interesting, but i don't think it's as interesting as a could be. it's not like music where you hear the rhythm but then when you listen harder you hear more information. this way you see the clock spinning round so you look harder but there's no more information. the locus of the data should provide more data when you concentrate on it/ examine it. that's the way senses work.] the sensing beds: http://confestious.net/ITP/netobj/sensing/ -- there are two beds, and they heat up one bed with the shadow of the person in the other one. can you multicast that, says cory, so you can heat up many people's beds? [teledildonics] what if you feel the other side of the bed is also warm, so your partner is in bed with someone else? [a bit expressive information.] [there are a whole bunch of projects here. should get hold of the slides and see all these things.] Protest Button. When you're out protesting against Shell, you should also be able to be taking down their servers. A button to DOS attack, if there are enough of you with the button.