2003-07-12 Cyber_Reader notes, roads, rooms and misc things i didn't mention, in What is real? (Upsideclown), but would like to have done: the local/global thing there is no global, perhaps putting out social tendrils of "do i know you" or rather "how local are you" that what irreducible means is if i cut off your head and imitate your body with a computer, that is the input/output is *identical* then the only way of figuring out what the output/input of the body would be is to use the body itself. it cannot be calculated, no way no how. as important as the configuration of the cells is the facts that the body runs on the universal substrate, not inside a computer. the minimal calculation engine to calculate a body is the body itself. so it is for: the universe so it is for: my consciousness so it is for: the universe, my consciousness, and this particular point of view that i occupy (by pov i mean 'the entire relationship between the two', although really what i'm saying is that all three are indisguishable so they words are meaningless) ==== popper: p67 "Thus in the evolution of the eye, even its earliest predecessor had to become a controller of the movement of the cell." The two are inseperable: the sense that increases the range of evitability, and the organisms response to that information. They are one and the same. Philip K Dick, Cyber_Reader p193: "For Dick, decoding is more than reading; it is being infected by code." You can't just read, it affects your responses (maybe not at the same time), it is an experience, a complex-sense (a slice across your brain: it touches every level of you at once. You merge/bound with reading: it is the words and you and the relationship between the two, you cannot reduce from that: there is no decoding, there is just experience). ==== so it turns out the earth is hollow, but filled with a vacuum that turns to matter on contact with the air. ==== the made up etymology of a made up new word construction: real life -> realife [from cyber reader chapter on synners] -> rea-life, a kind of reified life. rea-what_else? ==== what would be a more rhizomic way of navigating the nodes-and-arcs connections of the weblog links (they're two way, incidentally), of slicing them? is there someway to show traces through the network, see where local attractors are, where water pools? you can use inward links to a weblog for recommendations. if people like reading you and someone else, then the 'someone elses' are similar. then if you want to have recommendations based on what you read: take the someone elses that correspond to those, and expand the set. you can use outbound links to pool water. if people navigate out from you, where does the water head out, and where is the rate of change (with iterations) of the amount of water on each node the slowest? those are the pools. ==== cyber_reader p233 Ever since Ur, doorways and passageways have joined together the rooms of buildings, webs and grids of streets have connected buildings to each other, and roads have linked cities. okay, so here's the problem: the web doesn't have roads. all it has are rooms with doorways which open into other rooms. more like an anthill than a city. roads are mediated doorways, they abstract entrances/exits which on the web are inseparable. they are conductors that make transition easier (you're not just local to your neighbours in other words, they're wormholes through the anthill the city could be but isn't), but more than that, they're locations in themselves and have their own locality: it's still hard to travel a long distance on a road, but not as hard as if you had to traverse every door on the way. so how could you have roads on the www -- i'm thinking here of the wood between the worlds in the magician's nephew. you should exit a webpage and come to a place where you see a list of other local places, and other places where you can get lists. or rather, you exit a webpage a get a list. the list comprises entrances to other pages, and other lists. dirk was just roads, but roads without locality, and because of this lack of distinction, they collapse back into webpages again: the anthill, roads become rooms. that's a distinction, by the way: rooms do not have distance inside themselves, a room has no dimensions. a collection of connection rooms without roads, that collection has distance within itself. roads have distance within themselves. but a collection of roads without any rooms to speak of (like dirk) because just like a collection of rooms. a rhizome has distance, and it has all kinds of structures. it is maximally complex. just roads, or just rooms, those systems aren't complex enough. but maybe a mixture could be, or at least get there a little. you'd still need to slice across and let that be talked about (which, on the web, means it has to have a URI. only things with URIs exist online). this is psychogeography in the real world. roads online? hyperlinks that aren't wormholes (at least some of them?). this is what the music network wants to be, what google isn't, what blogrolls are trying to be. once again we build in what we see from the real world, without noticing. are roads and rooms intrinsic to humanity (i think so: or rather, the generalised case is intrinsic, and the simplified version is roads and rooms. the anthill is simplified more and more. and so we recomplexify, bring the simpler systems closer to expectations: it happens the same in cities, where roads get inside rooms, and rooms become roads. airports.) or are they just something at this present point in history? making hyperlinks no longer be an exit and an entrance. or rather, in a way, and only sometimes. in real life we have rooms connected directly to other rooms, we have corridors (rooms with two exits), we have atriums, there's a continuum. we need that continuum online. how to build it? ==== cyber_reader p240: do you abandon your body when you enter cyberspace? the masculine version is to try to abandon (like religions, ethical systems). but you don't really: the brain is still there, social expectation-givens still too. ==== cyber_reader p251: nice drumming home: "It has been emphasized about that DNA does not describe the phenotype, but constitutes instruction that describe the process of building the phenotype" ==== cyber_reader p180: good story about how to make redundant code in computers for a-life. dig this out online. p264: good transhuman stuff. the body as an output device to other people's minds. p267: same article. "The self becomes situated beyond the skin; this is not a discontinuation or a split but an extruding of awareness." i'd been thinking of two things life does: sense (input cursor) and reach (output cursor), both of which increase. but there's the second order effect too (of which sense/reach are the first order): extelligence. all of this combines to awareness? maybe not. but there are these three things, they're all important, together. p272: A Declaration of the Independence of Cyberspace. ("talk in slogans!") p281: - Erik Davis argues that *self* isn't just the brain, it's also the 'visceral body': the emotions, the structures themselves - they refer to VR as potentially being the 'Fourth Discontinuity': the first three discontinuities are Copernicus, Darwin and Freud, disjunctures in epistemology. p283: nice words: "Yet, viewed from a distance, robot expansion into the cosmos will be a vigorous physical affair, a wavefront that converts raw inanimate matter into mechanisms for further expansion. It will leave in its ever-growing wake a more subtle world, with less action and more thought." 288: cyberspace as tea party, void ==== music/radio as a device to striate time, to cause more movement through time? if time is smooth, you don't move, you're a nomad in time. there's almost an obligation to make it as complex as possible (climax state radio) in order to maximally striate time, so people can feel themselves moving through it (the speed, objective speed, is constant, but the rate of movement is dependent on the density of striations). if it's silent, then you're a nomad, moving but not moving [through the milieu]. except there's also the internal radio (thought feedback, which is just first person feedback. think about it in game terms: your thoughts are like you choosing to move within the rules. everyone else's moves are just a second-order effect of the rules: what happens when people operate in them. given the physical constants of the brains of humanity - rules - and how those rules are interpreted - the variation of the brains of humanity - that's first and second order effects of what makes us human: ie, self and society, internal and external radio.)