2003-06-28 D&G- Movements and Go p281 [a wonderful way of putting things] """ Movement has an essential relation to the imperceptible; it is by nature imperceptible. Perception can grasp movement only as the displacement of a moving body or the development of a form. Movements, becomings, in other words, pure relations of speed and slowness, pure affects, are below and above the threshold of perception. Doubtless, thresholds of perceptions are relative; there is always a threshold capable of grasping what eludes another: the eagle's eye... But the adequate threshold can in turn operate only as a function of a perceptible form and a perceived, discerned subject. So that movement in itself continues to occur elsewhere: if we serialize perception, the movement always take place above the maximum threshold and below the minimum threshold, in expanding or contracting intervals (microintervals). Like huge Japanese wrestlers whose advance is too slow and whose holds are too fast to see, so that what embraces are less the wrestlers than the infinite slowness of the wait (what is going to happen?) and the infinite speed of the result (what happened?). [...] there is no movement that is not infinite; that the movement of the infinite can occur only by means of affect, passion, love, in a becoming that is the girl, but without reference to any kind of "mediation" """ p352 [a long quote that pulls together a lot of ideas under 'games'] """ Let us take a limited example and compare the war machine and the State apparatus in the context of the theory of games. Let us take chess and Go, from the standpoint of the game pieces, the relations between the pieces and the space involved. Chess is a game of State, or of the court: the emperor of China played it. Chess pieces are codes; they have an internal nature and intrinsic properties from which their movements, situations, and confrontations derive. They have qualities; a knight remains a knight, a pawn a pawn, a bishop a bishop. Each is like a subject of the statement endowed with a relative power, and these relative powers combine in a subject of enunciation, that is, the chess player of the game's form of interiority. Go pieces, in contrast, are pellets, disks, simple arithmetic units, and have only an anonymous, collective, or third-person function: "It" makes a move. "It" could be a man, a woman, a louse, an elephant. Go pieces are elements of nonsubjectified machine assemblage with no intrinsic properties, only situational ones. Thus the relations are very different in the two cases. Within their milieu of interiority, chess pieces entertain biunivocal* relations with one another, and with the adversary's pieces: their functioning is structural. On the other hand, a Go piece has only a milieu of exteriority, or extrinsic relations with nebulas or constellations, according to which it fulfils functions of insertion or situation, such as bordering, encircling, shattering. All by itself, a Go piece can destroy an entire constellation synchronically; a chess piece cannot (or can do so diachronically only). Chess is indeed a war, but an institutionalized, regulated, coded war, with a front, a rear battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology. Finally, the space is not at all the same: in chess, it is a question of arranging a closed space for oneself, thus of going from one point to another, of occupying the maximum number of squares with the minimum number of pieces. In Go, it is a question of arraying oneself in an open space, of holding space, of maintaining the possibility of springing up at any point: the movement is not from one point to another, but becomes perpetual, without aim or destination, without departure or arrival. The "smooth" space of Go, as against the "striated" space of chess. The nomos of Go against the State of chess, nomos against polis. The difference is that chess codes and decodes space, whereas Go proceeds altogether differently, territorializing or deterritorializing it (make the outside a territory in space; consolidate that territory by the construction of a second, adjacent territory; deterritorialize the enemy by shattering his territory from within; deterritorialize oneself by renouncing, by going elewhere...). Another justice, another movement, another space-time. """ *[nb: biunivocal is repeatedly used for the physical model in science: gravity is a biunivocal force, two particles equally attracted, and everything is forced into this model, except where is doesn't work and then we get forces/flows/differentials.] p356 [and the two] """ the Japanese fighter, interminably still, who then makes a move too quick to see. The Go player. """"