Interconnected is by Matt Webb, who can also be found at S&W.

This is his email address, and the syndication feed for this weblog is here.

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9 May, 2003:

So I've been looking a little at biotech, having quit my job last week in the worst fit of post-holiday blues I've experienced. I figure it must be a really easy industry because basically it's all about text patterns, which means Perl plus regular expressions and I can do that. What's more, genetic code only needs four characters, so they're not even going to be hard regular expressions. You know, I've no idea why the Human Genome Project took so long.

8 May:

Yoz responds to a bunch of my recent posts. He puts me straight on kosher cannibalism -- there's a whole lot more to it than not mixing milk and meat, so I wouldn't be okay eating dead people lactating or otherwise. Pretending for a moment that I were Jewish, which I'm not. (Actually his list of reasons is better than that: "Another is oh for god's sake". An admirable argument I'll use myself in the future.)

The geek badge of honour thing is interesting. I agree whole-heartedly: "an always-present useful tool which the travelling geek can both be identified with and called on to use. (I want a samurai sword with which to help ease the plight of bandit-plagued villagers.) Anyone can carry one, but you have to know how to use it".

In a way I'm thinking of the AC-contact from Isaac Asimov's The Last Question: "He stared somberly at his small AC-contact. It was only two inches cubed and nothing in itself, but it was connected through hyperspace with the great Galactic AC that served all mankind".

Like a persistent Google connection. Oh, which leads me neatly to The Last Query, a cheap-shot global search-and-replace that I couldn't resist, which is only funny if you're an Asimov fan, and not really even then.

7 May:

The Intruder, telling a Borges story over eight tiny Shockwave games [via Purse Lip Square Jaw]. An interview with the creator: "...looked like a game but in fact was a critical commentary on computer games and patriarchy".

(Now that's what I call ergodic literature.)

(Versus: Library Bookbomber!: "Set in the Library of Babel, you play Borges the nearly-blind Librarian battling a non-denumerable infinity of foreign-speaking janitors while hopping from low-ceilinged hexagonal room to low-ceilinged hexagonal room".)

On whether literature can [should?] change the world, and being true to the story, Philip Pullman on What is the relationship between art and society? An argument I like: "Taking care of the tools also means developing the faculty of sensing when we're not sure about a point of grammar. We don't have to know infallibly how to get it right so much as to sense infallibly that we might have got it wrong, because then we can look it up and get it to work properly. Sometimes we're told that this sort of thing doesn't matter very much. If only a few readers recognise and object to unattached participles, for example, and most readers don't notice and sort of get the sense anyway, why bother? I discovered a very good answer to that, and it goes like this: if people don't notice when we get it wrong, they won't mind if we get it right. And if we do get it right, we'll please the few who do know and care about these things, so everyone will be happy".

The question being, can you have Halal necrophilia? Just wondering. On a related note, and incidentally, cannibalism ain't kosher.

There's a lot of good stuff in Paul Graham's Hackers and Painters. A fast [readable] romp through hacking, sketching, day jobs, open source and user empathy.

On a different note. In some hotel bar in San Francisco, I was lamenting the lack of a badge of honour for geeks. And not like gadgetry or clothing but a specific tool essential to the job that takes knowledge to use properly: a harmonica, a tuning fork [a code fork...]: something that could be worn in a battered leather pouch on a belt around the waist, whipped out, unfolded and it's an ssh window in thin air -- reach in and fiddle around with the machinery.

- So you want something to keep hacking exclusive? said Cory (I paraphrase). And yes okay, that's what I was saying and it's a really bad thing.

But there's another way of looking at it. The tools for expert users needn't be the same as the tools for novice users. Or at least, for the same level of cognitive friction, the tool can mesh better with the way the expert user thinks (I find BBEdit grows well with me like that). The point being, you're only a first-time user once.

5 May:

The Lost Art of Seduction [via iamcal]: "Of course, an alert girl will probably spot the deception if you get her into bed, but by then it'll be too late. I think there's a rule that if you manage to trick a woman into going to bed with you, she's not allowed to change her mind once she sees what you look like without your clothes on. I think the rule is once she's completely lying on the bed with one arm flung back behind her head she's yours and she can't back out, but as long as she keeps one foot on the floor she's barley. So remember, chaps, no undressing until she's got both those feet up".

Gridcosm [via As Above] is pretty damn good. "The way it works is that each level of Gridcosm is made up of nine square images arranged into a 3x3 grid of images. The middle image is a one-third size version of the previous level". What that means is the video flythough of over 1000 levels (5mb mpg) is really worth a watch.

Some interesting desktop innovations in Microsoft's Longhorn Alpha Preview 3 (the new Windows): Libraries, pivot views, Carousel view and stacks.

(Enormous quantities of text copy-and-pasted above because I'm never very optimistic about OS preview commentary staying on the www for long.)