10.44, Tuesday 23 Jul 2002

Stewart hypothesises the isomorphism of all games: "Use this system as an intermediary for allowing two people to play two different games against one another (i.e., Warcraft v Roller Coaster Tycoon or Civilization v Quake), while expressing the strategy of their play in one space into an entirely different system/structure". (All of which reminds me of the Glass Bead Game for some reason.)